#pragma once

#ifndef YETISEEKSTATE_H
#define YETISEEKSTATE_H

#include "State.h"
#include "Seek.h"
#include "YetiEnemy.h"


class YetiSeekState : public State<YetiEnemy>
{
private:
	Seek seek;
public:
	YetiSeekState(Entity* enemy, Entity* player, float maxSpeed)
		: seek(enemy, player, maxSpeed) { }
	virtual ~YetiSeekState() { }
	virtual void update(YetiEnemy* owner, float frameTime);
	
};

#endif